#include "vtkInteractorStyleBaseView3D.h"
-
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
wxVtk3DBaseView::wxVtk3DBaseView(wxWindow *parent)
:wxVtkBaseView( parent )
{
//-------------------------------------------------------------------
wxVtk3DBaseView::~wxVtk3DBaseView()
{
+
if (_aCamera!=NULL) { _aCamera -> Delete(); _aCamera=NULL;}
if (_aRenderer!=NULL) { _aRenderer -> Delete(); _aRenderer=NULL;}
if (_renWin!=NULL) {
//-------------------------------------------------------------------
void wxVtk3DBaseView::Configure()
{
+ //printf("EED wxVtk3DBaseView::Configure A\n");
if (_configure==false)
{
+ //printf("EED wxVtk3DBaseView::Configure B\n");
_configure=true;
//wxVtkBaseView::Configure();
_aRenderer = vtkRenderer::New();
GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin);
-
-// EED Borrame
-// vtkInteractorStyle3DMaracas *interactorStyle3DMaracas = vtkInteractorStyle3DMaracas::New();
vtkInteractorStyleBaseView3D *interactorStyleBaseView3D = vtkInteractorStyleBaseView3D::New();
SetInteractorStyleBaseView( interactorStyleBaseView3D );
GetWxVTKRenderWindowInteractor()->SetInteractorStyle( interactorStyleBaseView3D );
interactorStyleBaseView3D->SetwxVtkBaseView(this);
-
-/* EED Borrame
- vtkInteractorStyleSwitch *iss = dynamic_cast<vtkInteractorStyleSwitch*>(_iren->GetInteractorStyle());
- iss->SetCurrentStyleToTrackballCamera();
-*/
-
// It is convenient to create an initial view of the data. The
// FocalPoint and Position form a vector direction. Later on
// (ResetCamera() method) this vector is used to position the camera