bool vtkInteractorScrollZ::OnMouseMove ()
{
if (_stateFordware==true){
- int fx = _vtkInteractorStyleBaseView->GetInteractor()->GetEventPosition()[0];
+ //int fx = _vtkInteractorStyleBaseView->GetInteractor()->GetEventPosition()[0];
int fy = _vtkInteractorStyleBaseView->GetInteractor()->GetEventPosition()[1];
int delta = (_fordwareY - fy)/3;
_vtkInteractorStyleBaseView->GetWxVtk2DBaseView()->SetActualSlice( _sliceZ + delta);
// this->vtkInteractorStyleTrackballCamera::OnMouseMove();
- int x = this->Interactor->GetEventPosition()[0];
- int y = this->Interactor->GetEventPosition()[1];
+ // int x = this->Interactor->GetEventPosition()[0];
+ // int y = this->Interactor->GetEventPosition()[1];
- vtkRenderWindowInteractor *rwi = this->Interactor;
+ // vtkRenderWindowInteractor *rwi = this->Interactor;
- int lx = rwi->GetLastEventPosition()[0];
- int ly = rwi->GetLastEventPosition()[1];
- int dx = rwi->GetEventPosition()[0] ;
- int dy = rwi->GetEventPosition()[1] ;
+ // int lx = rwi->GetLastEventPosition()[0];
+ // int ly = rwi->GetLastEventPosition()[1];
+ // int dx = rwi->GetEventPosition()[0] ;
+ // int dy = rwi->GetEventPosition()[1] ;
switch (this->State)