virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false, int type=2);
void SetVisibleAxis(bool ok);
virtual int GetDirection();
+ void ResetBackXYZ();
private:
int _backX;
int _backY;
int _backZ;
+ bool _backFixAxis2D;
+ double _backOpacityAxis;
bool _visibleAxis;
int _direction;
vtkPoints *_ptsA;