--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#ifndef __bbvtkText2D_h_INCLUDED__
+#define __bbvtkText2D_h_INCLUDED__
+#include "bbvtk_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+#include "vtkProp.h"
+#include "vtkRenderer.h"
+#include "vtkTextActor.h"
+
+namespace bbvtk
+{
+
+class bbvtk_EXPORT Text2D
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(Text2D,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+BBTK_DECLARE_INPUT(In,std::string);
+ BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
+ BBTK_DECLARE_INPUT(Point,std::vector<double>);
+ BBTK_DECLARE_INPUT(Spacing,std::vector<double>);
+ BBTK_DECLARE_INPUT(Opacity,double);
+ BBTK_DECLARE_INPUT(FontSize,int);
+ BBTK_DECLARE_INPUT(Color,std::vector<double>);
+ BBTK_DECLARE_OUTPUT( Out , vtkProp* );
+ BBTK_PROCESS(Process);
+ void Process();
+
+ vtkTextActor *_textActor;
+
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(Text2D,bbtk::AtomicBlackBox);
+ BBTK_NAME("Text2D");
+ BBTK_AUTHOR("Info-Dev");
+ BBTK_DESCRIPTION("No Description.");
+ BBTK_CATEGORY("empty");
+
+ BBTK_INPUT(Text2D,In,"Input text (default = 'VOID')",std::string,"");
+ BBTK_INPUT(Text2D,Point,"Point [x,y,z]",std::vector<double>,"");
+ BBTK_INPUT(Text2D,Spacing,"Spacing [sx,sy,sz] default [1,1,1]",std::vector<double>,"");
+ BBTK_INPUT(Text2D,Opacity,"Pacity (default 1)",double,"");
+ BBTK_INPUT(Text2D,Renderer,"Vtk Rendere ",vtkRenderer*,"");
+ BBTK_INPUT(Text2D,FontSize,"Font size (default 14)",int,"");
+ BBTK_INPUT(Text2D,Color,"vector color [r,g,b] (default [0,0,1])",std::vector<double>,"");
+
+ BBTK_OUTPUT(Text2D,Out,"vtk Prop",vtkProp*,"");
+
+BBTK_END_DESCRIBE_BLACK_BOX(Text2D);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+}
+// EO namespace bbvtk
+
+#endif // __bbvtkText2D_h_INCLUDED__
+