const float scaleFactor = static_cast<float>( schedule[ level ][ dim ] );
size[ dim ] = static_cast<typename SizeType::SizeValueType>(
- vcl_floor(static_cast<float>( inputSize[ dim ] ) / scaleFactor ) );
+ std::floor(static_cast<float>( inputSize[ dim ] ) / scaleFactor ) );
if( size[ dim ] < 1 )
{
size[ dim ] = 1;
}
start[ dim ] = static_cast<typename IndexType::IndexValueType>(
- vcl_ceil(static_cast<float>( inputStart[ dim ] ) / scaleFactor ) );
+ std::ceil(static_cast<float>( inputStart[ dim ] ) / scaleFactor ) );
}
m_FixedImageRegionPyramid[ level ].SetSize( size );
m_FixedImageRegionPyramid[ level ].SetIndex( start );