//------------------------------------------------------------------------------
void vvImageContour::SetDepth(double d)
{
- mDepth = d+0.5; // FIXME to not be equal to overlay
+ mDepth = d;
// Move the actor to be visible
double position[3] = {0, 0, 0};
- int orientation = ComputeCurrentOrientation();
+ int orientation = ComputeCurrentOrientation();
position[orientation] = -mDepth;
for(unsigned int i=0; i<mSquaresActorList.size(); i++)