//------------------------------------------------------------------------------
void vvImageContour::Update(double value) {
- std::cout << "vvImageContour::Update " << value << std::endl;
if (!mSlicer) return;
if (mPreviousValue == value) {
if (mPreviousSlice == mSlicer->GetSlice()) {
if (mPreviousTSlice == mSlicer->GetTSlice()) {
if (mPreviousOrientation == ComputeCurrentOrientation()) {
- std::cout << "Nothing to do" << std::endl;
return; // Nothing to do
}
}
UpdateWithFastCacheMode();
}
- // mSlicer->Render(); //DS ---> REMOVE ??
+ //mSlicer->Render(); //DS ---> REMOVE ??
mPreviousTSlice = mSlicer->GetTSlice();
mPreviousSlice = mSlicer->GetSlice();
//------------------------------------------------------------------------------
void vvImageContour::UpdateWithPreserveMemoryMode() {
// Only change actor visibility if tslice change
- int mPreviousTslice = mTSlice;
+ mPreviousTslice = mTSlice;
mTSlice = mSlicer->GetTSlice();
vtkMarchingSquares * mSquares = mSquaresList[mTSlice];
int orientation = ComputeCurrentOrientation();
UpdateActor(mSquaresActor, mapper, mSquares, mClipper, mValue, orientation, mSlice);
- //mSquaresActorList[mTSlice]->VisibilityOn();
if (mPreviousTslice != mTSlice) {
if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
}
+
+ mSlicer->Render();
}
//------------------------------------------------------------------------------
clipper->SetInput(mHiddenImage->GetVTKImages()[0]);
else
clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
+
squares->SetInput(clipper->GetOutput());
squaresMapper->SetInput(squares->GetOutput());
squaresMapper->ScalarVisibilityOff();
vtkMarchingSquares * squares,
vtkImageClip * clipper,
double threshold, int orientation, int slice) {
- std::cout << "vvImageContour::UpdateActor" << std::endl;
// Set parameter for the MarchigSquare
squares->SetValue(0, threshold);
} else {
extent2 = extent;
+ actor->VisibilityOn();
}
clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
position[orientation] = -1;
actor->SetPosition(position);
-// switch (orientation) {
-// case 0:
-// actor->SetPosition(-1,0,0);
-// /*
-// // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]);
-// if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) {
-// actor->SetPosition(1,0,0);
-// } else {
-// actor->SetPosition(-1,0,0);
-// }*/
-// break;
-// case 1:
-// actor->SetPosition(0,-1,0);
-// /*
-// // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]);
-// if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) {
-// actor->SetPosition(0,1,0);
-// } else {
-// actor->SetPosition(0,-1,0);
-// }
-// */
-// break;
-// case 2:
-// actor->SetPosition(0,0,-1);
-// /*
-// DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
-// if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) {
-// DD("1");
-// actor->SetPosition(0,0,1);
-// } else {
-// DD("-1");
-// actor->SetPosition(0,0,-1);
-// }
-// */
-// break;
-// }
-
mapper->Update();
- actor->VisibilityOn();
}
//------------------------------------------------------------------------------