this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
}
- rwi->Render();
+ this->InvokeEvent(vtkCommand::EndInteractionEvent, this);
+
+// rwi->Render();
}
//----------------------------------------------------------------------------
}
this->CurrentRenderer->ResetCameraClippingRange();
//this->Interactor->Render();
+
+ this->InvokeEvent(vtkCommand::EndInteractionEvent, this);
}