//Do nothing, this is handled in vvSlicerManagerCommand
break;
default:
- this->Superclass::OnChar();
+ //SR: we don't use the default vtk keys => removed to avoid conflicts
+ //this->Superclass::OnChar();
break;
}
}
this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
}
- rwi->Render();
+ this->InvokeEvent(vtkCommand::EndInteractionEvent, this);
+
+// rwi->Render();
}
//----------------------------------------------------------------------------
}
this->CurrentRenderer->ResetCameraClippingRange();
//this->Interactor->Render();
+
+ this->InvokeEvent(vtkCommand::EndInteractionEvent, this);
}