void AddOverlayImage(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
void AddFusionImage(int index, QString filename);
void AddROI(int index, QString filename);
- ///Adds a mesh to a SlicerManager, with optional warping by vector field
+ void AddLandmarks(int index, std::vector<std::string>);
+///Adds a mesh to a SlicerManager, with optional warping by vector field
void AddContour(int image_index, vvMesh::Pointer contour, bool propagation);
///This is used to show an image when opened or computed
void ShowLastImage();
void UpdateSlicingPreset();
void SwitchWindowLevel();
void ApplyWindowLevelToAllImages();
+ void ApplyWindowToSetOfImages(double window, unsigned int indexMin, unsigned int indexMax);
+ void ApplyLevelToSetOfImages(double level, unsigned int indexMin, unsigned int indexMax);
void UpdateLinkManager(std::string id, int slicer, double x, double y, double z, int temps);
void UpdateLinkedNavigation(std::string id, vvSlicerManager *sm, vvSlicer* refSlicer);
- void AddLink(QString image1,QString image2);
+ void AddLink(QString image1,QString image2,bool fromPanel = true);
void RemoveLink(QString image1,QString image2);
void ChangeImageWithIndexOffset(vvSlicerManager *sm, int slicer, int offset);
void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level, bool showLegend);
void GoToCursor();
+ void GoToLandmark();
void PlayPause();
void PlayNext();
void ChangeFrameRate(int rate) {