void SetVFProperty(int subsampling,int scale,int lut, int width, double r, double g, double b);
void SetOverlayProperty(int color, int linked, double window, double level);
- void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level);
+ void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level, bool showLegend);
void GoToCursor();
void PlayPause();