void getCurrentVectorInfo(int visibility, double x, double y, double z, double value);
void getCurrentOverlayInfo(int visibility,double valueOver, double valueRef);
void getCurrentFusionInfo(int visibility,double value);
+
+ bool getShowLegend();
public slots:
void setVFProperty();
void setOverlayProperty();
void setFusionProperty();
+ void setFusionSpinProperty();
void VFColorChangeRequest();
signals:
void VFPropertyUpdated(int subsampling, int scale, int log, int width, double r, double g, double b);
void OverlayPropertyUpdated(int color, int linked, double window, double level);
- void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level);
+ void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level, bool showLegend);
private: