mImageContour.clear();
mOverlayActors.clear();
mIsVisible = true;
+ mIsContourVisible = false;
mOpacity = 0.7;
mIsSelected = false;
+ mContourWidth = 2;
+ mContourColor.resize(3);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetSlicerManager(vvSlicerManager * s)
-{
+void vvROIActor::SetContourWidth(int n) {
+ mContourWidth = n;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
mSlicerManager = s;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-bool vvROIActor::IsVisible()
-{
+void vvROIActor::SetContourVisible(bool b) {
+ mIsContourVisible = b;
+ if (!b) { // remove actor
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+ // mOverlayActors[i]->HideActors();
+ mImageContour[i]->HideActors();
+ }
+ }
+ else {
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+ // mOverlayActors[i]->ShowActors();
+ mImageContour[i]->ShowActors();
+ }
+ }
+ Update();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvROIActor::IsVisible() {
return mIsVisible;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::Initialize()
-{
+bool vvROIActor::IsContourVisible() {
+ return mIsContourVisible;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::Initialize() {
if (mROI->GetImage()) {
mImageContour.clear();
mOverlayActors.clear();
for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
mImageContour.push_back(new vvImageContour);
- mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
- mImageContour[i]->setImage(mROI->GetImage());
+ mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mImageContour[i]->SetImage(mROI->GetImage());
//mImageContour[i]->setColor(1.0, 0.0, 0.0);
- mImageContour[i]->setColor(1.0-mROI->GetDisplayColor()[0],
- 1.0-mROI->GetDisplayColor()[1],
- 1.0-mROI->GetDisplayColor()[2]);
- mImageContour[i]->setPreserveMemoryModeEnabled(true);
- mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
-
+ mContourColor[0] = 1.0-mROI->GetDisplayColor()[0];
+ mContourColor[1] = 1.0-mROI->GetDisplayColor()[1];
+ mContourColor[2] = 1.0-mROI->GetDisplayColor()[2];
+ mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+ mImageContour[i]->SetLineWidth(mContourWidth);
+ mImageContour[i]->SetPreserveMemoryModeEnabled(true);
+ mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mImageContour[i]->HideActors();
+
mOverlayActors.push_back(new vvBinaryImageOverlayActor);
mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
exit(0);
}
- // CONTOUR HERE
- DD("vvROIActor::UpdateSlice");
- DD(mROI->GetName());
- DD(mIsSelected);
- DD(mROI->GetBackgroundValueLabelImage());
+ // CONTOUR HERE
+ // DD("vvROIActor::UpdateSlice");
+ //DD(mROI->GetName());
+ //DD(mIsSelected);
+ //DD(mROI->GetBackgroundValueLabelImage());
if (mIsSelected) {
- mImageContour[slicer]->update(1.0);//mROI->GetBackgroundValueLabelImage());
+ mImageContour[slicer]->Update(1.0);//mROI->GetBackgroundValueLabelImage());
+ // mImageContour[slicer]->showActors();
+ }
+ if (mIsContourVisible) {
+ mImageContour[slicer]->SetLineWidth(mContourWidth);
+ mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1);
// mImageContour[slicer]->showActors();
}
//------------------------------------------------------------------------------
-void vvROIActor::UpdateColor()
-{
+void vvROIActor::SetContourColor(double r, double v, double b) {
+ mContourColor[0] = r;
+ mContourColor[1] = v;
+ mContourColor[2] = b;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor() {
+ return mContourColor;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor() {
for(unsigned int i=0; i<mOverlayActors.size(); i++) {
mOverlayActors[i]->SetOpacity(mOpacity);
mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
mROI->GetDisplayColor()[2]);
mOverlayActors[i]->UpdateColor();
}
+ for(unsigned int i=0; i<mImageContour.size(); i++) {
+ mImageContour[i]->SetLineWidth(mContourWidth);
+ mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+ mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1);
+ }
}
//------------------------------------------------------------------------------
if (b) {
for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
mImageContour[i]->SetLineWidth(3.0);
- mImageContour[i]->showActors();
+ mImageContour[i]->ShowActors();
}
} else {
for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
- mImageContour[i]->hideActors();
+ mImageContour[i]->HideActors();
}
}
}