/*=========================================================================
Program: vv http://www.creatis.insa-lyon.fr/rio/vv
- Authors belong to:
+ Authors belong to:
- University of LYON http://www.universite-lyon.fr/
- Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
- CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
- CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
======================================================================-====*/
+// vv
#include "vvROIActor.h"
#include "vvImageContour.h"
#include "vvSlicerManager.h"
#include "vvBinaryImageOverlayActor.h"
+
+// vtk
#include <vtkImageActor.h>
#include <vtkCamera.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
//------------------------------------------------------------------------------
-vvROIActor::vvROIActor() {
+vvROIActor::vvROIActor()
+{
mImageContour.clear();
mOverlayActors.clear();
+ mIsVisible = true;
+ mIsContourVisible = false;
+ mOpacity = 0.7;
+ mIsSelected = false;
+ mContourWidth = 1;
+ mContourColor.resize(3);
+ m_modeBG = true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-vvROIActor::~vvROIActor() {
+vvROIActor::~vvROIActor()
+{
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) {
+void vvROIActor::SetROI(clitk::DicomRT_ROI * s)
+{
mROI = s;
}
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvROIActor::SetContourWidth(int n) {
+ mContourWidth = n;
+}
+//------------------------------------------------------------------------------
+
+
//------------------------------------------------------------------------------
void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
mSlicerManager = s;
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateImage()
+{
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->HideActors();
+ delete mOverlayActors[i];
+ }
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
+ mImageContour[i]->HideActors();
+ delete mImageContour[i];
+ }
+ Initialize();
+ Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetVisible(bool b)
+{
+ mIsVisible = b;
+ if (!b) { // remove actor
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+ mOverlayActors[i]->HideActors();
+ } else {
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+ mOverlayActors[i]->ShowActors();
+ }
+ Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetContourVisible(bool b) {
+ mIsContourVisible = b;
+ if (!b) { // remove actor
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
+ mImageContour[i]->HideActors();
+ }
+ }
+ else {
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
+ mImageContour[i]->ShowActors();
+ }
+ }
+ Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvROIActor::IsVisible() {
+ return mIsVisible;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvROIActor::IsContourVisible() {
+ return mIsContourVisible;
+}
+//------------------------------------------------------------------------------
+
+
//------------------------------------------------------------------------------
void vvROIActor::Initialize() {
if (mROI->GetImage()) {
mImageContour.clear();
mOverlayActors.clear();
- DD(mSlicerManager->NumberOfSlicers());
- for(int i=0;i<mSlicerManager->NumberOfSlicers(); i++) {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
mImageContour.push_back(new vvImageContour);
- mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
- mImageContour[i]->setImage(mROI->GetImage());
- // mImageContour[i]->setColor(1.0, 0.0, 0.0);
- mImageContour[i]->setColor(mROI->GetDisplayColor()[0],
- mROI->GetDisplayColor()[1],
- mROI->GetDisplayColor()[2]);
- mImageContour[i]->setPreserveMemoryModeEnabled(false);
+ mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mImageContour[i]->SetImage(mROI->GetImage());
+ mContourColor[0] = mROI->GetDisplayColor()[0];
+ mContourColor[1] = mROI->GetDisplayColor()[1];
+ mContourColor[2] = mROI->GetDisplayColor()[2];
+ mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+ mImageContour[i]->SetLineWidth(mContourWidth);
+ mImageContour[i]->SetPreserveMemoryModeEnabled(true);
+ mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mImageContour[i]->HideActors();
mOverlayActors.push_back(new vvBinaryImageOverlayActor);
- mOverlayActors[i]->setImage(mROI->GetImage());
- mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0],
- mROI->GetDisplayColor()[1],
- mROI->GetDisplayColor()[2]);
- mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i));
- mOverlayActors[i]->initialize();
+
+ // BG or FG
+ if (m_modeBG) {
+ mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+ }
+ else {
+ mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false);
+ }
+
+
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+ mROI->GetDisplayColor()[1],
+ mROI->GetDisplayColor()[2]);
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mOverlayActors[i]->Initialize();
}
-
+
connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
//connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int)));
//------------------------------------------------------------------------------
-void vvROIActor::Update() {
- DD("vvROIActor::Update");
+void vvROIActor::Update()
+{
for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice());
}
//------------------------------------------------------------------------------
-void vvROIActor::UpdateSlice(int slicer, int slices) {
- // DD("UpdateSlice");
- // DD(slicer);
- // DD(slices);
- if (!mROI->GetImage()) return;
-
+void vvROIActor::UpdateSlice(int slicer, int slices)
+{
+ if (!mROI->GetImage()) return;
+ if ((!mIsVisible) && (!mIsContourVisible)) return;
if (!mSlicerManager) {
std::cerr << "Error. No mSlicerManager ?" << std::endl;
exit(0);
}
- // CONTOUR HERE
- // mImageContour[slicer]->update(1.0);
+ if (mIsContourVisible) {
+ mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1);
+ }
+
+ // Refresh overlays
+ mOverlayActors[slicer]->UpdateSlice(slicer, slices);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOpacity(double d)
+{
+ mOpacity = d;
+}
+//------------------------------------------------------------------------------
- mOverlayActors[slicer]->update(slicer, slices);
+//------------------------------------------------------------------------------
+void vvROIActor::SetContourColor(double r, double v, double b) {
+ mContourColor[0] = r;
+ mContourColor[1] = v;
+ mContourColor[2] = b;
+}
+//------------------------------------------------------------------------------
+
- // TOO SLOW !!!!!
- // mSlicerManager->GetSlicer(slicer)->Render();
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor() {
+ return mContourColor;
}
//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor() {
+ for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+ mROI->GetDisplayColor()[1],
+ mROI->GetDisplayColor()[2]);
+ mOverlayActors[i]->UpdateColor();
+ }
+ for(unsigned int i=0; i<mImageContour.size(); i++) {
+ mImageContour[i]->SetLineWidth(mContourWidth);
+ mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+ if (mIsContourVisible)
+ mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1);
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+double vvROIActor::GetOpacity()
+{
+ return mOpacity;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSelected(bool b)
+{
+ DD(" Not used yet");
+ mIsSelected = b;
+ if (b) {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+ mImageContour[i]->SetLineWidth(3.0);
+ mImageContour[i]->ShowActors();
+ }
+ } else {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+ mImageContour[i]->HideActors();
+ }
+ }
+}
+//------------------------------------------------------------------------------
+