- CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
======================================================================-====*/
+// vv
#include "vvROIActor.h"
#include "vvImageContour.h"
#include "vvSlicerManager.h"
#include "vvBinaryImageOverlayActor.h"
+
+// vtk
#include <vtkImageActor.h>
#include <vtkCamera.h>
#include <vtkRenderer.h>
-//#include <vtkRenderWindow.h>
#include <vtkMarchingSquares.h>
#include <vtkImageClip.h>
#include <vtkImageData.h>
mIsContourVisible = false;
mOpacity = 0.7;
mIsSelected = false;
- mContourWidth = 2;
+ mContourWidth = 1;
mContourColor.resize(3);
+ m_modeBG = true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateImage()
+{
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->HideActors();
+ delete mOverlayActors[i];
+ }
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
+ mImageContour[i]->HideActors();
+ delete mImageContour[i];
+ }
+ Initialize();
+ Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+
//------------------------------------------------------------------------------
void vvROIActor::SetVisible(bool b)
{
for(unsigned int i= 0; i<mOverlayActors.size(); i++)
mOverlayActors[i]->ShowActors();
}
- Update();
+ Update(); // No Render
}
//------------------------------------------------------------------------------
void vvROIActor::SetContourVisible(bool b) {
mIsContourVisible = b;
if (!b) { // remove actor
- for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
- // mOverlayActors[i]->HideActors();
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
mImageContour[i]->HideActors();
}
}
else {
- for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
- // mOverlayActors[i]->ShowActors();
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
mImageContour[i]->ShowActors();
}
}
- Update();
+ Update(); // No Render
}
//------------------------------------------------------------------------------
mImageContour.push_back(new vvImageContour);
mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
mImageContour[i]->SetImage(mROI->GetImage());
- //mImageContour[i]->setColor(1.0, 0.0, 0.0);
- mContourColor[0] = 1.0-mROI->GetDisplayColor()[0];
- mContourColor[1] = 1.0-mROI->GetDisplayColor()[1];
- mContourColor[2] = 1.0-mROI->GetDisplayColor()[2];
+ mContourColor[0] = mROI->GetDisplayColor()[0];
+ mContourColor[1] = mROI->GetDisplayColor()[1];
+ mContourColor[2] = mROI->GetDisplayColor()[2];
mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
mImageContour[i]->SetLineWidth(mContourWidth);
mImageContour[i]->SetPreserveMemoryModeEnabled(true);
mImageContour[i]->HideActors();
mOverlayActors.push_back(new vvBinaryImageOverlayActor);
- mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+
+ // BG or FG
+ if (m_modeBG) {
+ mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+ }
+ else {
+ mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false);
+ }
+
+
mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
mROI->GetDisplayColor()[1],
mROI->GetDisplayColor()[2]);
void vvROIActor::UpdateSlice(int slicer, int slices)
{
if (!mROI->GetImage()) return;
-
- if (!mIsVisible) return;
-
+ if ((!mIsVisible) && (!mIsContourVisible)) return;
if (!mSlicerManager) {
std::cerr << "Error. No mSlicerManager ?" << std::endl;
exit(0);
}
- // CONTOUR HERE
- // DD("vvROIActor::UpdateSlice");
- //DD(mROI->GetName());
- //DD(mIsSelected);
- //DD(mROI->GetBackgroundValueLabelImage());
- if (mIsSelected) {
- mImageContour[slicer]->Update(1.0);//mROI->GetBackgroundValueLabelImage());
- // mImageContour[slicer]->showActors();
- }
if (mIsContourVisible) {
- mImageContour[slicer]->SetLineWidth(mContourWidth);
mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1);
- // mImageContour[slicer]->showActors();
}
// Refresh overlays
mOverlayActors[slicer]->UpdateSlice(slicer, slices);
-
- // Do not used the following line : TOO SLOW.
- // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render();
}
//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-// void vvROIActor::UpdateOpacity(double d) {
-// if (d == mOpacity) return;
-// mOpacity = d;
-// for(unsigned int i=0; i<mOverlayActors.size(); i++) {
-// mOverlayActors[i]->SetOpacity(d);
-// mOverlayActors[i]->UpdateColor();
-// }
-// mSlicerManager->Render();
-// }
-//------------------------------------------------------------------------------
-
-
//------------------------------------------------------------------------------
void vvROIActor::SetOpacity(double d)
{
for(unsigned int i=0; i<mImageContour.size(); i++) {
mImageContour[i]->SetLineWidth(mContourWidth);
mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
- mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1);
+ if (mIsContourVisible)
+ mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1);
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvROIActor::SetSelected(bool b)
{
+ DD(" Not used yet");
mIsSelected = b;
if (b) {
for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {