void SetSlicerManager(vvSlicerManager * s);
void Update();
void Initialize();
+ void SetVisible(bool b);
+ bool IsVisible();
+ void SetOpacity(double x);
public slots:
void UpdateSlice(int slicer, int slices);
vvSlicerManager * mSlicerManager;
std::vector<vvImageContour *> mImageContour;
std::vector<vvBinaryImageOverlayActor *> mOverlayActors;
+
+ bool mIsVisible;
+ double mOpacity;
}; // end class vvROIActor
//------------------------------------------------------------------------------