int GetContourWidth() { return mContourWidth; }
void SetContourColor(double r, double v, double b);
std::vector<double> & GetContourColor();
+ void SetBGMode(bool b) { m_modeBG = b; }
public slots:
void UpdateSlice(int slicer, int slices);
bool mIsSelected;
int mContourWidth;
std::vector<double> mContourColor;
+ bool m_modeBG;
}; // end class vvROIActor
//------------------------------------------------------------------------------