- CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
===========================================================================**/
+#include <QMessageBox>
+#include <QString>
+
#include "vvSlicer.h"
#include "vvImage.h"
#include "vvSlicerManagerCommand.h"
#include "vvGlyphSource.h"
#include "vvGlyph2D.h"
-#include "vvImageMapToWLColors.h"
#include <vtkTextProperty.h>
#include <vtkTextActor.h>
#include <vtkDataArray.h>
#include <vtkFloatArray.h>
#include <vtkClipPolyData.h>
+#include <vtkActor2DCollection.h>
#include <vtkGlyph3D.h>
#include <vtkMath.h>
#include <vtkCursor3D.h>
#include <vtkAssignAttribute.h>
#include <vtkImageAccumulate.h>
#include <vtkImageReslice.h>
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+# include <vtkImageMapper3D.h>
+# include <vtkImageSliceMapper.h>
+#endif
vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
vtkStandardNewMacro(vvSlicer);
//------------------------------------------------------------------------------
vvSlicer::vvSlicer()
{
+ mFusionSequenceCode = -1;
this->UnInstallPipeline();
mImage = NULL;
mReducedExtent = new int[6];
mCurrentTSlice = 0;
+ mCurrentFusionTSlice = 0;
+ mCurrentOverlayTSlice = 0;
mUseReducedExtent = false;
mCurrent[0] = -VTK_DOUBLE_MAX;
mCurrent[1] = -VTK_DOUBLE_MAX;
mCurrent[2] = -VTK_DOUBLE_MAX;
- mCursor[0] = -VTK_DOUBLE_MAX;
- mCursor[1] = -VTK_DOUBLE_MAX;
- mCursor[2] = -VTK_DOUBLE_MAX;
- mCursor[3] = -VTK_DOUBLE_MAX;
+ mCursor[0] = 0;//-VTK_DOUBLE_MAX;
+ mCursor[1] = 0;//-VTK_DOUBLE_MAX;
+ mCursor[2] = 0;//-VTK_DOUBLE_MAX;
+ mCursor[3] = 0;//-VTK_DOUBLE_MAX;
mSubSampling = 5;
mScale = 1;
legend->SetVisibility(0);
legend->SetLabelFormat("%.1f");
this->GetRenderer()->AddActor(legend);
-
- this->WindowLevel->Delete();
- this->WindowLevel = vvImageMapToWLColors::New();
+ showFusionLegend = false;
this->InstallPipeline();
mLinkOverlayWindowLevel = true;
+ mImageVisibility = true;
+
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+ this->GetImageActor()->GetMapper()->BorderOn();
+#endif
+
+ mSlicingTransform = vtkSmartPointer<vtkTransform>::New();
+ mConcatenatedTransform = vtkSmartPointer<vtkTransform>::New();
+ mConcatenatedFusionTransform = vtkSmartPointer<vtkTransform>::New();
+ mConcatenatedOverlayTransform = vtkSmartPointer<vtkTransform>::New();
+ mFirstSetSliceOrientation = true;
}
//------------------------------------------------------------------------------
}
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+double* vvSlicer::GetCurrentPosition()
+{
+ return mCurrentBeforeSlicingTransform;
+}
+//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvSlicer::SetCurrentPosition(double x, double y, double z, int t)
{
- mCurrent[0] = x;
- mCurrent[1] = y;
- mCurrent[2] = z;
- mCurrentTSlice = t;
+ mCurrentBeforeSlicingTransform[0]=x;
+ mCurrentBeforeSlicingTransform[1]=y;
+ mCurrentBeforeSlicingTransform[2]=z;
+ mSlicingTransform->GetInverse()->TransformPoint(mCurrentBeforeSlicingTransform,mCurrent);
+ if (t>=0) SetTSlice(t);
}
//------------------------------------------------------------------------------
mImageReslice->AutoCropOutputOn();
mImageReslice->SetBackgroundColor(-1000,-1000,-1000,1);
}
- mImageReslice->SetResliceTransform(mImage->GetTransform());
+
+ mConcatenatedTransform->Identity();
+ mConcatenatedTransform->Concatenate(mImage->GetTransform()[0]);
+ mConcatenatedTransform->Concatenate(mSlicingTransform);
+ mImageReslice->SetResliceTransform(mConcatenatedTransform);
mImageReslice->SetInput(0, mImage->GetFirstVTKImageData());
mImageReslice->UpdateInformation();
{
if (overlay->GetVTKImages().size()) {
mOverlay = overlay;
+ mOverlayVisibility = true;
if (!mOverlayReslice) {
mOverlayReslice = vtkSmartPointer<vtkImageReslice>::New();
mOverlayReslice->AutoCropOutputOn();
mOverlayReslice->SetBackgroundColor(-1000,-1000,-1000,1);
}
- mOverlayReslice->SetResliceTransform(mOverlay->GetTransform());
+
+ mConcatenatedOverlayTransform->Identity();
+ mConcatenatedOverlayTransform->Concatenate(mOverlay->GetTransform()[0]);
+ mConcatenatedOverlayTransform->Concatenate(mSlicingTransform);
+ mOverlayReslice->SetResliceTransform(mConcatenatedOverlayTransform);
mOverlayReslice->SetInput(0, mOverlay->GetFirstVTKImageData());
+ mImageReslice->UpdateInformation();
if (!mOverlayMapper)
mOverlayMapper = vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
mOverlayActor->SetPickable(0);
mOverlayActor->SetVisibility(true);
mOverlayActor->SetOpacity(0.5);
- }
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+ mOverlayActor->GetMapper()->BorderOn();
+#endif
+ }
//stupid but necessary : the Overlay need to be rendered before fusion
if (mFusionActor) {
//------------------------------------------------------------------------------
-void vvSlicer::SetFusion(vvImage::Pointer fusion)
+void vvSlicer::SetFusion(vvImage::Pointer fusion, int fusionSequenceCode)
{
+ mFusionSequenceCode = fusionSequenceCode;
if (fusion->GetVTKImages().size()) {
mFusion = fusion;
+ mFusionVisibility = true;
if (!mFusionReslice) {
mFusionReslice = vtkSmartPointer<vtkImageReslice>::New();
mFusionReslice->AutoCropOutputOn();
mFusionReslice->SetBackgroundColor(-1000,-1000,-1000,1);
}
- mFusionReslice->SetResliceTransform(mFusion->GetTransform());
+
+ mConcatenatedFusionTransform->Identity();
+ mConcatenatedFusionTransform->Concatenate(mFusion->GetTransform()[0]);
+ mConcatenatedFusionTransform->Concatenate(mSlicingTransform);
+ mFusionReslice->SetResliceTransform(mConcatenatedFusionTransform);
mFusionReslice->SetInput(0, mFusion->GetFirstVTKImageData());
+ mFusionReslice->UpdateInformation();
if (!mFusionMapper)
mFusionMapper = vtkSmartPointer<vtkImageMapToColors>::New();
-
+
vtkSmartPointer<vtkLookupTable> lut = vtkLookupTable::New();
lut->SetRange(0, 1);
lut->SetValueRange(0, 1);
mFusionActor->SetPickable(0);
mFusionActor->SetVisibility(true);
mFusionActor->SetOpacity(0.7);
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+ mFusionActor->GetMapper()->BorderOn();
+#endif
this->GetRenderer()->AddActor(mFusionActor);
}
bool vvSlicer::GetActorVisibility(const std::string& actor_type, int overlay_index)
{
bool vis = false;
- if (actor_type == "image") {
- vis = this->ImageActor->GetVisibility();
- }
- else if (actor_type == "vector") {
- vis = this->mVFActor->GetVisibility();
- }
- else if (actor_type == "overlay") {
- vis = this->mOverlayActor->GetVisibility();
- }
- else if (actor_type == "fusion") {
- vis = this->mFusionActor->GetVisibility();
- }
+ if (actor_type == "image")
+ vis = mImageVisibility;
+ else if (actor_type == "vector")
+ vis = mVFVisibility;
+ else if (actor_type == "overlay")
+ vis = mOverlayVisibility;
+ else if ( (actor_type == "fusion") || (actor_type == "fusionSequence") )
+ vis = mFusionVisibility;
else if (actor_type == "contour")
vis = this->mSurfaceCutActors[overlay_index]->GetActor()->GetVisibility();
-
return vis;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvSlicer::SetActorVisibility(const std::string& actor_type, int overlay_index ,bool vis)
{
- if (actor_type == "image") {
- this->ImageActor->SetVisibility(vis);
- }
- else if (actor_type == "vector") {
- this->mVFActor->SetVisibility(vis);
- }
- else if (actor_type == "overlay") {
- this->mOverlayActor->SetVisibility(vis);
- }
- else if (actor_type == "fusion") {
- this->mFusionActor->SetVisibility(vis);
- }
+ if (actor_type == "image")
+ mImageVisibility = vis;
+ else if (actor_type == "vector")
+ mVFVisibility = vis;
+ else if (actor_type == "overlay")
+ mOverlayVisibility = vis;
+ else if ( (actor_type == "fusion") || (actor_type == "fusionSequence") )
+ mFusionVisibility = vis;
else if (actor_type == "contour")
this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
UpdateDisplayExtent();
{
if (vf->GetVTKImages().size()) {
mVF = vf;
+ mVFVisibility = true;
if (!mAAFilter) {
mAAFilter= vtkSmartPointer<vtkAssignAttribute>::New();
if (!mCross)
mCross = vtkSmartPointer<vtkCursor3D>::New();
+ if (!mClipBox)
+ mClipBox = vtkSmartPointer<vtkBox>::New();
+ if (!mLandClipper)
+ mLandClipper = vtkSmartPointer<vvClipPolyData>::New();
+ if (!mLandGlyph)
+ mLandGlyph = vtkSmartPointer<vtkGlyph3D>::New();
+ if (!mLandMapper)
+ mLandMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+ if (!mLandActor)
+ mLandActor = vtkSmartPointer<vtkActor>::New();
+
mCross->SetFocalPoint(0.0,0.0,0.0);
mCross->SetModelBounds(-10,10,-10,10,-10,10);
mCross->AllOff();
mCross->AxesOn();
- if (!mLandGlyph)
- mLandGlyph = vtkSmartPointer<vtkGlyph3D>::New();
+ mLandClipper->SetClipFunction(mClipBox);
+ mLandClipper->InsideOutOn();
+ mLandClipper->SetInput(mLandmarks->GetOutput());
+
mLandGlyph->SetSource(mCross->GetOutput());
- mLandGlyph->SetInput(landmarks->GetOutput());
+ mLandGlyph->SetInput(mLandClipper->GetOutput());
//mLandGlyph->SetIndexModeToScalar();
- mLandGlyph->SetRange(0,1);
- mLandGlyph->ScalingOff();
-
- mLandGlyph->SetColorModeToColorByScalar();
+ //mLandGlyph->SetRange(0,1);
+ //mLandGlyph->ScalingOff();
- if (!mClipBox)
- mClipBox = vtkSmartPointer<vtkBox>::New();
- if (!mLandClipper)
- mLandClipper = vtkSmartPointer<vtkClipPolyData>::New();
- mLandClipper->InsideOutOn();
- mLandClipper->SetInput(mLandGlyph->GetOutput());
- mLandClipper->SetClipFunction(mClipBox);
+ //mLandGlyph->SetColorModeToColorByScalar();
+
+ mLandGlyph->SetScaleModeToDataScalingOff();
+ mLandGlyph->SetIndexModeToOff();
- if (!mLandMapper)
- mLandMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
- mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
+ mLandMapper->SetInputConnection(mLandGlyph->GetOutputPort());
//mLandMapper->ScalarVisibilityOff();
- if (!mLandActor)
- mLandActor = vtkSmartPointer<vtkActor>::New();
mLandActor->SetMapper(mLandMapper);
mLandActor->GetProperty()->SetColor(255,10,212);
mLandActor->SetPickable(0);
mOverlayActor = NULL;
mOverlayMapper = NULL;
}
- if (actor_type == "fusion") {
+ if ( (actor_type == "fusion") || (actor_type == "fusionSequence") ) {
Renderer->RemoveActor(mFusionActor);
mFusion = NULL;
mFusionActor = NULL;
//------------------------------------------------------------------------------
-void vvSlicer::SetTSlice(int t)
+void vvSlicer::SetTSlice(int t, bool updateLinkedImages)
{
+ if (!updateLinkedImages) {
+ mCurrentTSlice = t;
+ mImageReslice->SetInput( mImage->GetVTKImages()[mCurrentTSlice] );
+ // Update transform
+ mConcatenatedTransform->Identity();
+ mConcatenatedTransform->Concatenate(mImage->GetTransform()[mCurrentTSlice]);
+ mConcatenatedTransform->Concatenate(mSlicingTransform);
+ UpdateDisplayExtent();
+ return;
+ }
+
if (t < 0)
- t = 0;
+ mCurrentTSlice = 0;
else if ((unsigned int)t >= mImage->GetVTKImages().size())
- t = mImage->GetVTKImages().size() -1;
+ mCurrentTSlice = mImage->GetVTKImages().size() -1;
+ else
+ mCurrentTSlice = t;
- if (mCurrentTSlice == t) return;
+ // Update transform
+ mConcatenatedTransform->Identity();
+ mConcatenatedTransform->Concatenate(mImage->GetTransform()[mCurrentTSlice]);
+ mConcatenatedTransform->Concatenate(mSlicingTransform);
- mCurrentTSlice = t;
+ // Update image data
mImageReslice->SetInput( mImage->GetVTKImages()[mCurrentTSlice] );
if (mVF && mVFActor->GetVisibility()) {
if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
}
+ //update the overlay
if (mOverlay && mOverlayActor->GetVisibility()) {
- if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
- mOverlayReslice->SetInput( mOverlay->GetVTKImages()[mCurrentTSlice] );
+ if (mOverlay->GetVTKImages().size() > (unsigned int)t) {
+ mCurrentOverlayTSlice = t;
+ mOverlayReslice->SetInput( mOverlay->GetVTKImages()[mCurrentOverlayTSlice] );
+
+ // Update overlay transform
+ mConcatenatedOverlayTransform->Identity();
+ mConcatenatedOverlayTransform->Concatenate(mOverlay->GetTransform()[mCurrentOverlayTSlice]);
+ mConcatenatedOverlayTransform->Concatenate(mSlicingTransform);
+ }
}
- if (mFusion && mFusionActor->GetVisibility()) {
- if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
- mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentTSlice]);
+ //update the fusion ; except in case this is a fusionSequence, in which case both 'times' should be independent.
+ if (mFusion && mFusionActor->GetVisibility() && (mFusionSequenceCode<0)) {
+ if (mFusion->GetVTKImages().size() > (unsigned int)t) {
+ mCurrentFusionTSlice = t;
+ mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentFusionTSlice]);
+
+ // Update fusion transform
+ mConcatenatedFusionTransform->Identity();
+ mConcatenatedFusionTransform->Concatenate(mFusion->GetTransform()[mCurrentFusionTSlice]);
+ mConcatenatedFusionTransform->Concatenate(mSlicingTransform);
+ }
}
if (mSurfaceCutActors.size() > 0)
for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvSlicer::SetFusionSequenceTSlice(int t)
+{
+ if (mFusion && mFusionActor->GetVisibility() && (mFusionSequenceCode>=0)) {
+ if (mFusion->GetVTKImages().size() > (unsigned int)t) {
+ mCurrentFusionTSlice = t;
+ mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentFusionTSlice] );
+ // Update fusion transform
+ mConcatenatedFusionTransform->Identity();
+ mConcatenatedFusionTransform->Concatenate(mFusion->GetTransform()[mCurrentFusionTSlice]); //not really useful...
+ mConcatenatedFusionTransform->Concatenate(mSlicingTransform);
+ }
+ }
+
+ UpdateDisplayExtent();
+}
+//------------------------------------------------------------------------------
+
+
//------------------------------------------------------------------------------
int vvSlicer::GetTSlice()
{
}
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+int vvSlicer::GetMaxCurrentTSlice()
+{
+ int t = mCurrentTSlice;
+ if(mOverlay)
+ t = std::max(t, mCurrentOverlayTSlice);
+ if(mFusion&& (mFusionSequenceCode<0)) //ignore fusionSequence data: for these, the times are not to be related (this way)
+ t = std::max(t, mCurrentFusionTSlice);
+ return t;
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+int vvSlicer::GetFusionTSlice()
+{
+ return mCurrentFusionTSlice;
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+int vvSlicer::GetOverlayTSlice()
+{
+ return mCurrentOverlayTSlice;
+}
+//------------------------------------------------------------------------------
+
//------------------------------------------------------------------------------
void vvSlicer::SetSliceOrientation(int orientation)
{
AdjustResliceToSliceOrientation(mOverlayReslice);
// Update the viewer
- int *range = this->GetSliceRange();
- if (range)
- this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
-
+
// Go to current cursor position
// double* cursorPos = GetCursorPosition();
// DDV(cursorPos, 3);
// SetCurrentPosition(cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+ if (mFirstSetSliceOrientation) {
+ int *range = this->GetSliceRange();
+ if (range)
+ this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+ mFirstSetSliceOrientation = false;
+ }
+ else if (this->Renderer && this->GetInput()) {
+ double s = mCursor[orientation];
+ double sCursor = (s - this->GetInput()->GetOrigin()[orientation])/this->GetInput()->GetSpacing()[orientation];
+ this->Slice = static_cast<int>(sCursor);
+ }
+
this->UpdateOrientation();
this->UpdateDisplayExtent();
// of the displayed image in the slicing direction.
void vvSlicer::AdjustResliceToSliceOrientation(vtkImageReslice *reslice)
{
- // Reset autocrop
- double origin[3] = {VTK_DOUBLE_MAX, VTK_DOUBLE_MAX, VTK_DOUBLE_MAX};
- double spacing[3] = {VTK_DOUBLE_MAX, VTK_DOUBLE_MAX, VTK_DOUBLE_MAX};
- reslice->SetOutputOrigin(origin);
- reslice->SetOutputSpacing(spacing);
+ // Reset autocrop and update output information
+ reslice->SetOutputOriginToDefault();
+ reslice->SetOutputSpacingToDefault();
reslice->GetOutput()->UpdateInformation();
+
+ // Ge new origin / spacing
+ double origin[3];
+ double spacing[3];
reslice->GetOutput()->GetOrigin(origin);
reslice->GetOutput()->GetSpacing(spacing);
// Step 1: from world coordinates to image coordinates
origin[this->SliceOrientation] -= mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
origin[this->SliceOrientation] /= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
- // Step 2: round to superior grid positionInc
- origin[this->SliceOrientation] = itk::Math::Ceil<double>(origin[this->SliceOrientation]);
+
+ // Step 2: round to nearest grid positionInc. This has been validated as the only
+ // way to have something consistent with the thickness of a 2D slice visible on the
+ // other slices. The thickness is accounted for so if the 2D slice is to thin and
+ // between two slices, one will never be able to see this 2D slice (bug #1883).
+ origin[this->SliceOrientation] = itk::Math::Round<double>(origin[this->SliceOrientation]);
+
// Step 3: back to world coordinates
origin[this->SliceOrientation] *= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
origin[this->SliceOrientation] += mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
return;
}
input->UpdateInformation();
+ this->SetSlice( this->GetSlice() ); //SR: make sure the update let the slice in extents
// Local copy of extent
int w_ext[6];
- copyExtent(GetExtent(), w_ext);
+ int* ext = GetExtent();
+ copyExtent(ext, w_ext);
// Set slice value
w_ext[ this->SliceOrientation*2 ] = this->Slice;
w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
// Image actor
+ this->ImageActor->SetVisibility(mImageVisibility);
this->ImageActor->SetDisplayExtent(w_ext);
-
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+ // Fix for bug #1882
+ dynamic_cast<vtkImageSliceMapper *>(this->ImageActor->GetMapper())->SetOrientation(this->GetOrientation());
+#endif
+
// Overlay image actor
- if (mOverlay && mOverlayActor->GetVisibility()) {
+ if (mOverlay && mOverlayVisibility) {
AdjustResliceToSliceOrientation(mOverlayReslice);
int overExtent[6];
this->ConvertImageToImageDisplayExtent(input, w_ext, mOverlayReslice->GetOutput(), overExtent);
- ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+ bool out = ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+ mOverlayActor->SetVisibility(!out);
mOverlayActor->SetDisplayExtent( overExtent );
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+ // Fix for bug #1882
+ dynamic_cast<vtkImageSliceMapper *>(mOverlayActor->GetMapper())->SetOrientation(this->GetOrientation());
+#endif
}
+ else if(mOverlay)
+ mOverlayActor->SetVisibility(false);
// Fusion image actor
- if (mFusion && mFusionActor->GetVisibility()) {
+ if (mFusion && mFusionVisibility) {
AdjustResliceToSliceOrientation(mFusionReslice);
int fusExtent[6];
this->ConvertImageToImageDisplayExtent(input, w_ext, mFusionReslice->GetOutput(), fusExtent);
- ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
- mFusionActor->SetDisplayExtent(fusExtent);
+ bool out = ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+ mFusionActor->SetVisibility(!out);
+ mFusionActor->SetDisplayExtent( fusExtent );
+#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
+ // Fix for bug #1882
+ dynamic_cast<vtkImageSliceMapper *>(mFusionActor->GetMapper())->SetOrientation(this->GetOrientation());
+#endif
}
+ else if(mFusion)
+ mFusionActor->SetVisibility(false);
// Vector field actor
double* camera = Renderer->GetActiveCamera()->GetPosition();
if (camera[this->SliceOrientation] < image_bounds[this->SliceOrientation*2])
offset = -1;
- if (mVF && mVFActor->GetVisibility()) {
+ if (mVF && mVFVisibility) {
int vfExtent[6];
mVF->GetVTKImages()[0]->UpdateInformation();
this->ConvertImageToImageDisplayExtent(input, w_ext, mVF->GetVTKImages()[0], vfExtent);
- ClipDisplayedExtent(vfExtent, mVOIFilter->GetInput()->GetWholeExtent());
+ bool out = ClipDisplayedExtent(vfExtent, mVOIFilter->GetInput()->GetWholeExtent());
+ mVFActor->SetVisibility(!out);
mVOIFilter->SetVOI(vfExtent);
int orientation[3] = {1,1,1};
orientation[this->SliceOrientation] = 0;
position[this->SliceOrientation] += offset;
mVFActor->SetPosition(position);
}
-
+ else if(mVF)
+ mVFActor->SetVisibility(false);
+
// Landmarks actor
if (mLandActor) {
if (mClipBox) {
double cpos = (double)cam->GetPosition()[this->SliceOrientation];
double range = fabs(spos - cpos);
double *spacing = input->GetSpacing();
- double avg_spacing =
- ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
- cam->SetClippingRange(range - avg_spacing * 3.0, range + avg_spacing * 3.0);
+ double sumSpacing = spacing[0] + spacing[1] + spacing[2];
+ cam->SetClippingRange(range - sumSpacing, range + sumSpacing);
}
}
}
-
}
//----------------------------------------------------------------------------
// From world coordinates to floating point target voxel coordinates
dExtents[i] = (dExtents[i]- targetImage->GetOrigin()[i/2]) / targetImage->GetSpacing()[i/2];
- // Round to nearest
- targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+ // Round to current slice or larger extent
+ if(i/2==this->GetOrientation())
+ targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+ else if(i%2==1)
+ targetExtent[i] = itk::Math::Ceil<double>(dExtents[i]);
+ else
+ targetExtent[i] = itk::Math::Floor<double>(dExtents[i]);
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
-void vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
+bool vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
{
bool out = false;
int maxBound = 6;
- //2D overlay on 3D image specific case
- if (refExtent[4] == refExtent[5]) {
- maxBound = 4;
- extent[4] = refExtent[4];
- extent[5] = refExtent[5];
- }
-
for (int i = 0; i < maxBound; i = i+2) {
//if we are totally outside the image
if ( extent[i] > refExtent[i+1] || extent[i+1] < refExtent[i] ) {
break;
}
//crop to the limit of the image
- extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
- extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
- extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
- extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+ extent[i] = std::max(extent[i], refExtent[i]);
+ extent[i] = std::min(extent[i], refExtent[i+1]);;
+ extent[i+1] = std::max(extent[i+1], refExtent[i]);
+ extent[i+1] = std::min(extent[i+1], refExtent[i+1]);;
}
if (out)
for (int i = 0; i < maxBound; i = i+2) {
extent[i] = refExtent[i];
extent[i+1] = refExtent[i];
}
+ return out;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
void vvSlicer::SetDisplayMode(bool i)
{
- this->GetRenderer()->SetDraw(i);
- if (i)
- UpdateDisplayExtent();
+ this->GetRenderer()->SetDraw(i);
+ if (i) UpdateDisplayExtent();
}
//----------------------------------------------------------------------------
vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
if ( LUT ) {
double level = this->GetWindowLevel()->GetLevel();
- LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
+ LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
LUT->Build();
}
this->vtkImageViewer2::SetColorWindow(window);
vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
if ( LUT ) {
double window = this->GetWindowLevel()->GetWindow();
- LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
+ LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
LUT->Build();
}
this->vtkImageViewer2::SetColorLevel(level);
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
-// Returns the min an the max value in a 41x41 region around the mouse pointer
-void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image)
+// Returns the min an the max value in a 20%x20% region around the mouse pointer
+void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image, vtkTransform *transform)
{
//Get mouse pointer position in view coordinates
- double fLocalExtents[6];
+ double corner1[3];
+ double corner2[3];
for(int i=0; i<3; i++) {
- fLocalExtents[i*2 ] = mCurrent[i];
- fLocalExtents[i*2+1] = mCurrent[i];
+ corner1[i] = mCurrent[i];
+ corner2[i] = mCurrent[i];
}
- this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
- this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
- for(int i=0; i<3; i++) {
- if (i!=SliceOrientation) { //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
- fLocalExtents[i*2 ] -= 0.2;
- fLocalExtents[i*2+1] += 0.2;
- }
- }
- this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
- this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+
+ this->Renderer->WorldToView(corner1[0], corner1[1], corner1[2]);
+ this->Renderer->WorldToView(corner2[0], corner2[1], corner2[2]);
+
+ // In view coordinates, x is the slicer width and y is the slicer height are the in-plane axis
+ int w, h;
+ this->Renderer->GetTiledSize(&w, &h);
+ corner1[0] -= 0.2*h/(double)w;
+ corner2[0] += 0.2*h/(double)w;
+ corner1[1] -= 0.2;
+ corner2[1] += 0.2;
+ this->Renderer->ViewToWorld(corner1[0], corner1[1], corner1[2]);
+ this->Renderer->ViewToWorld(corner2[0], corner2[1], corner2[2]);
//Convert to image pixel coordinates (rounded)
+ transform->TransformPoint(corner1, corner1);
+ transform->TransformPoint(corner2, corner2);
int iLocalExtents[6];
for(int i=0; i<3; i++) {
- fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - image->GetOrigin()[i])/image->GetSpacing()[i];
- fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - image->GetOrigin()[i])/image->GetSpacing()[i];
+ corner1[i] = (corner1[i] - image->GetOrigin()[i])/image->GetSpacing()[i];
+ corner2[i] = (corner2[i] - image->GetOrigin()[i])/image->GetSpacing()[i];
- iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]);
- iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+ iLocalExtents[i*2 ] = lrint(corner1[i]);
+ iLocalExtents[i*2+1] = lrint(corner2[i]);
if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1])
std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
ix = lrint(X);
iy = lrint(Y);
iz = lrint(Z);
+
if (ix < image->GetWholeExtent()[0] ||
ix > image->GetWholeExtent()[1] ||
iy < image->GetWholeExtent()[2] ||
//----------------------------------------------------------------------------
void vvSlicer::Render()
{
- if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion) {
+ if (this->mFusion && mFusionActor->GetVisibility() && showFusionLegend) {
+ legend->SetLookupTable(this->GetFusionMapper()->GetLookupTable());
+ legend->UseOpacityOn();
+ legend->SetVisibility(1);
+ }
+ else if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay) {
legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
+ legend->UseOpacityOff();
legend->SetVisibility(1);
} else legend->SetVisibility(0);
if (ca->GetVisibility()) {
std::stringstream worldPos;
- double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
- double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
- double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-// if (X < this->GetInput()->GetWholeExtent()[0]) X = this->GetInput()->GetWholeExtent()[0];
-// else if (X > this->GetInput()->GetWholeExtent()[1]) X = this->GetInput()->GetWholeExtent()[1];
-// if (Y < this->GetInput()->GetWholeExtent()[2]) Y = this->GetInput()->GetWholeExtent()[2];
-// else if (Y > this->GetInput()->GetWholeExtent()[3]) Y = this->GetInput()->GetWholeExtent()[3];
-// if (Z < this->GetInput()->GetWholeExtent()[4]) Z = this->GetInput()->GetWholeExtent()[4];
-// else if (Z > this->GetInput()->GetWholeExtent()[5]) Z = this->GetInput()->GetWholeExtent()[5];
-
- if (X >= this->GetInput()->GetWholeExtent()[0] &&
- X <= this->GetInput()->GetWholeExtent()[1] &&
- Y >= this->GetInput()->GetWholeExtent()[2] &&
- Y <= this->GetInput()->GetWholeExtent()[3] &&
- Z >= this->GetInput()->GetWholeExtent()[4] &&
- Z <= this->GetInput()->GetWholeExtent()[5]) {
+ double pt[3];
+ mConcatenatedTransform->TransformPoint(mCurrent, pt);
+ double X = (pt[0] - mImage->GetVTKImages()[mCurrentTSlice]->GetOrigin()[0])/mImage->GetVTKImages()[mCurrentTSlice]->GetSpacing()[0];
+ double Y = (pt[1] - mImage->GetVTKImages()[mCurrentTSlice]->GetOrigin()[1])/mImage->GetVTKImages()[mCurrentTSlice]->GetSpacing()[1];
+ double Z = (pt[2] - mImage->GetVTKImages()[mCurrentTSlice]->GetOrigin()[2])/mImage->GetVTKImages()[mCurrentTSlice]->GetSpacing()[2];
+
+ if (X >= mImage->GetVTKImages()[mCurrentTSlice]->GetWholeExtent()[0]-0.5 &&
+ X <= mImage->GetVTKImages()[mCurrentTSlice]->GetWholeExtent()[1]+0.5 &&
+ Y >= mImage->GetVTKImages()[mCurrentTSlice]->GetWholeExtent()[2]-0.5 &&
+ Y <= mImage->GetVTKImages()[mCurrentTSlice]->GetWholeExtent()[3]+0.5 &&
+ Z >= mImage->GetVTKImages()[mCurrentTSlice]->GetWholeExtent()[4]-0.5 &&
+ Z <= mImage->GetVTKImages()[mCurrentTSlice]->GetWholeExtent()[5]+0.5) {
int ix, iy, iz;
- double value = this->GetScalarComponentAsDouble(this->GetInput(), X, Y, Z, ix, iy, iz);
+ double value = this->GetScalarComponentAsDouble(mImage->GetVTKImages()[mCurrentTSlice], X, Y, Z, ix, iy, iz);
if(ImageActor->GetVisibility())
worldPos << "data value : " << value << std::endl;
- worldPos << "mm : " << lrint(mCurrent[0]) << ' '
- << lrint(mCurrent[1]) << ' '
- << lrint(mCurrent[2]) << ' '
+ worldPos << "mm : " << lrint(mCurrentBeforeSlicingTransform[0]) << ' '
+ << lrint(mCurrentBeforeSlicingTransform[1]) << ' '
+ << lrint(mCurrentBeforeSlicingTransform[2]) << ' '
<< mCurrentTSlice
<< std::endl;
worldPos << "pixel : " << ix << ' '
double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
- if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
- xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
- yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
- yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
- zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
- zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 ) {
+ if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0]-0.5 &&
+ xCursor < this->GetImageActor()->GetDisplayExtent()[1]+0.5 &&
+ yCursor >= this->GetImageActor()->GetDisplayExtent()[2]-0.5 &&
+ yCursor < this->GetImageActor()->GetDisplayExtent()[3]+0.5 &&
+ zCursor >= this->GetImageActor()->GetDisplayExtent()[4]-0.5 &&
+ zCursor < this->GetImageActor()->GetDisplayExtent()[5]+0.5 ) {
vtkRenderer * renderer = this->Renderer;
renderer->WorldToView(x,y,z);
{
vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
if (pd->GetPoints()) {
- mLandGlyph->SetRange(0,1);
- mLandGlyph->Modified();
- mLandGlyph->Update();
+ //mLandGlyph->SetRange(0,1);
+ //mLandGlyph->Modified();
+ //mLandGlyph->Update();
mClipBox->Modified();
mLandClipper->Update();
mLandMapper->Update();
+ //Let's add the captions
+ //First remove all captions:
+ for(unsigned int i=0;i<mLandLabelActors.size();i++) {
+ this->Renderer->RemoveActor2D(mLandLabelActors[i]);
+ //allActors2D->Remove (mLandLabelActors[i]);
+ }
+ mLandLabelActors.clear();
+ //Next add the captions to the displayed points
+ for (vtkIdType id=0; id<mLandClipper->GetOutput()->GetNumberOfPoints(); id++) {
+ double *position = mLandClipper->GetOutput()->GetPoint(id);
+ vtkStdString label = static_cast<vtkStringArray*>(mLandClipper->GetOutput()->GetPointData()->GetAbstractArray("labels"))->GetValue(id);
+ vtkSmartPointer<vtkCaptionActor2D> label_actor = vtkSmartPointer<vtkCaptionActor2D>::New();
+ label_actor->SetCaption(label);
+ label_actor->SetAttachmentPoint(position);
+ label_actor->GetCaptionTextProperty()->SetColor(1,0,0);
+ label_actor->GetCaptionTextProperty()->SetOrientation(33.333333);
+ label_actor->GetCaptionTextProperty()->SetFontFamilyToTimes();
+ label_actor->GetCaptionTextProperty()->SetBold(0);
+ label_actor->GetCaptionTextProperty()->SetFontSize(6);
+ label_actor->BorderOff();
+ label_actor->LeaderOff();
+ label_actor->ThreeDimensionalLeaderOff();
+ mLandLabelActors.push_back(label_actor);
+ this->Renderer->AddActor2D(mLandLabelActors[id]);
+ }
}
}
}
//----------------------------------------------------------------------------
+//----------------------------------------------------------------------------
+int vvSlicer::GetTMax() {
+ int tmax = (int)mImage->GetVTKImages().size() - 1;
+ if(mOverlay)
+ tmax = std::max(tmax, (int)mOverlay->GetVTKImages().size()-1);
+ return tmax;
+}
+//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
void vvSlicer::SetContourSlice()