#include "vvImage.h"
#include "vvMesh.h"
#include "vvMeshActor.h"
+#include "vvClipPolyData.h"
#include <vtkSmartPointer.h>
#include <vtkImageViewer2.h>
#include <vtkImageReslice.h>
+#include <vtkImageMapToColors.h>
+#include <vtkCaptionActor2D.h>
class vtkActor;
class vtkActor2D;
}
vtkImageMapToWindowLevelColors* GetOverlayMapper();
vvBlendImageActor* GetOverlayActor() ;
- vtkImageMapToWindowLevelColors* GetFusionMapper() ;
+ vtkImageMapToColors* GetFusionMapper() ;
vtkImageActor* GetFusionActor() ;
vtkActor* GetVFActor() ;
vtkCornerAnnotation* GetAnnotation();
vvImage::Pointer GetFusion() {
return mFusion;
}
+ void ShowFusionLegend(bool show) { showFusionLegend = show; }
- /**Set an actor's visibility ("overlay, fusion, vf, contour...")
+ /**Get/Set an actor's visibility ("overlay, fusion, vf, contour...")
Overlay index is the index of the overlay by type, eg. if there are
5 contours and we want to activate the 3rd one, pass 2 **/
+ bool GetActorVisibility(const std::string& actor_type, int overlay_index);
void SetActorVisibility(const std::string& actor_type, int overlay_index,bool vis);
void RemoveActor(const std::string& actor_type, int overlay_index);
void SetSliceOrientation(int orientation);
void AdjustResliceToSliceOrientation(vtkImageReslice *reslice);
int GetTSlice();
+ int GetFusionTSlice();
+ int GetOverlayTSlice();
+ int GetMaxCurrentTSlice();
///Reimplemented from vtkImageViewer2 to add polydata support
void SetSlice(int s);
- int GetTMax() {
- return (unsigned int)mImage->GetVTKImages().size() - 1;
- }
+ int GetTMax();
void SetOpacity(double s);
void SetRenderWindow(int orientation, vtkRenderWindow * rw);
return mCursor;
}
+ vtkTransform * GetSlicingTransform() { return mSlicingTransform; }
+ vtkTransform * GetConcatenatedTransform() { return mConcatenatedTransform; }
+ vtkTransform * GetConcatenatedFusionTransform() { return mConcatenatedFusionTransform; }
+ vtkTransform * GetConcatenatedOverlayTransform() { return mConcatenatedOverlayTransform; }
+
void SetCurrentPosition(double x, double y, double z, int t);
- double* GetCurrentPosition() {
- return mCurrent;
- }
+ double* GetCurrentPosition();
void UpdateCursorPosition();
void SetCursorVisibility(bool s);
void SetCornerAnnotationVisibility(bool s);
bool GetCornerAnnotationVisibility();
- void GetExtremasAroundMousePointer(double & min, double & max);
+ void GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image, vtkTransform *transform);
void UpdateLandmarks();
void ForceUpdateDisplayExtent();
virtual void SetColorWindow(double s);
virtual void SetColorLevel(double s);
-
+ double GetOverlayColorWindow();
+ double GetOverlayColorLevel();
+ bool GetLinkOverlayWindowLevel() { return mLinkOverlayWindowLevel; }
+
+ void SetOverlayColorWindow(double s);
+ void SetOverlayColorLevel(double s);
+ void SetLinkOverlayWindowLevel(bool b) { mLinkOverlayWindowLevel = b; }
+
+ /**
+ * When it is enabled, beware of a call to GetExtent.
+ * we must have setted mReducedExtent otherwhise random values
+ * are returned by GetExtent
+ * */
void EnableReducedExtent(bool b);
void SetReducedExtent(int * ext);
vvLandmarks* mLandmarks;
+ // __________ Image coordinates accounting for spacing and origin
+ // Λ Λ
+ // | | vvImage.GetTransform()
+ // | |
+ // GetConcatenatedTransform() | _|___ VV world coordinates (mm) (displayed in VV) mCurrentBeforeSlicingTransform
+ // | Λ
+ // | | GetSlicingTransform()
+ // | |
+ // ___|__|___ VTK world coordinates (mm) (never displayed) mCurrent
+
+ vtkSmartPointer<vtkTransform> mSlicingTransform;
vtkSmartPointer<vtkImageReslice> mImageReslice;
+ vtkSmartPointer<vtkTransform> mConcatenatedTransform;
vtkSmartPointer<vtkImageReslice> mOverlayReslice;
+ vtkSmartPointer<vtkTransform> mConcatenatedOverlayTransform;
vtkSmartPointer<vtkImageMapToWindowLevelColors> mOverlayMapper;
vtkSmartPointer<vvBlendImageActor> mOverlayActor;
vtkSmartPointer<vtkImageReslice> mFusionReslice;
- vtkSmartPointer<vtkImageMapToWindowLevelColors> mFusionMapper;
+ vtkSmartPointer<vtkTransform> mConcatenatedFusionTransform;
+ vtkSmartPointer<vtkImageMapToColors> mFusionMapper;
vtkSmartPointer<vtkImageActor> mFusionActor;
vtkSmartPointer<vtkCornerAnnotation> ca;
vtkSmartPointer<vtkCursor2D> crossCursor;
vtkSmartPointer<vtkActor> mVFActor;
vtkSmartPointer<vtkGlyph3D> mLandGlyph;
vtkSmartPointer<vtkCursor3D> mCross;
- vtkSmartPointer<vtkClipPolyData> mLandClipper;
+ vtkSmartPointer<vvClipPolyData> mLandClipper;
vtkSmartPointer<vtkPolyDataMapper> mLandMapper;
vtkSmartPointer<vtkActor> mLandActor;
+ std::vector<vtkSmartPointer<vtkCaptionActor2D> > mLandLabelActors;
vtkSmartPointer<vtkBox> mClipBox;
vtkSmartPointer<vtkScalarBarActor> legend;
std::vector<vvMeshActor*> mSurfaceCutActors;
int mCurrentTSlice;
+ int mCurrentFusionTSlice;
+ int mCurrentOverlayTSlice;
double mCurrent[3];
+ double mCurrentBeforeSlicingTransform[3];
double mCursor[4];
int mSubSampling;
int mScale;
bool mUseReducedExtent;
int * mReducedExtent;
int * mInitialExtent;
+ bool mLinkOverlayWindowLevel;
+ bool showFusionLegend;
private:
void UpdateOrientation();