vvImage::Pointer GetFusion() {
return mFusion;
}
+ void ShowFusionLegend(bool show) { showFusionLegend = show; }
/**Get/Set an actor's visibility ("overlay, fusion, vf, contour...")
Overlay index is the index of the overlay by type, eg. if there are
int * mReducedExtent;
int * mInitialExtent;
bool mLinkOverlayWindowLevel;
+ bool showFusionLegend;
private:
void UpdateOrientation();