vvImage::Pointer GetFusion() {
return mFusion;
}
+ void ShowFusionLegend(bool show) { showFusionLegend = show; }
/**Get/Set an actor's visibility ("overlay, fusion, vf, contour...")
Overlay index is the index of the overlay by type, eg. if there are
void SetCornerAnnotationVisibility(bool s);
bool GetCornerAnnotationVisibility();
- void GetExtremasAroundMousePointer(double & min, double & max);
+ void GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image, vtkTransform *transform);
void UpdateLandmarks();
void ForceUpdateDisplayExtent();
virtual void SetColorWindow(double s);
virtual void SetColorLevel(double s);
+ double GetOverlayColorWindow();
+ double GetOverlayColorLevel();
+ bool GetLinkOverlayWindowLevel() { return mLinkOverlayWindowLevel; }
+
+ void SetOverlayColorWindow(double s);
+ void SetOverlayColorLevel(double s);
+ void SetLinkOverlayWindowLevel(bool b) { mLinkOverlayWindowLevel = b; }
+
/**
* When it is enabled, beware of a call to GetExtent.
* we must have setted mReducedExtent otherwhise random values
bool mUseReducedExtent;
int * mReducedExtent;
int * mInitialExtent;
+ bool mLinkOverlayWindowLevel;
+ bool showFusionLegend;
private:
void UpdateOrientation();