// SetColorMap(-1);
//}
}
+void vvSlicerManager::SetColorMap()
+{
+ SetColorMap(mColorMap);
+}
void vvSlicerManager::SetColorMap(int colormap)
{
}
else if (mSlicers[i]->GetOverlay())
{
- dynamic_cast<vvImageMapToWLColors*>(mSlicers[i]->GetWindowLevel())
- ->SetWindowLevelMode(false);
- mSlicers[i]->GetWindowLevel()->SetLookupTable(NULL);
+ //dynamic_cast<vvImageMapToWLColors*>(mSlicers[i]->GetWindowLevel())
+ //->SetWindowLevelMode(false);
+ mSlicers[i]->GetWindowLevel()->SetLookupTable(LUT);
}
else
{