mOverlayColor = 130;
mFusionOpacity = 70;
- mFusionThresOpacity = 1;
+ mFusionThresOpacity = 0;
mFusionColorMap = 3;
mFusionWindow = 1000;
mFusionLevel = 1000;
break;
}
if (LUT) {
- LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
+ LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
LUT->Build();
}
vtkWindowLevelLookupTable* fusLUT = NULL;