void GenerateDefaultLookupTable();
void SetColorWindow(double s);
void SetColorLevel(double s);
- void SetLocalColorWindowing(const int slicer);
+ void SetOverlayColorWindow(double s);
+ void SetOverlayColorLevel(double s);
+ void SetLinkOverlayWindowLevel(bool b);
+ void SetLocalColorWindowing(const int slicer, const bool bCtrlKey);
void SetOpacity(int i, double factor);
void SetColorMap(int colormap);
void SetPreset(int preset);
void SetFusionOpacity(int opacity) {
mFusionOpacity = opacity;
}
+ void SetFusionThresholdOpacity(int thresOpacity) {
+ mFusionThresOpacity = thresOpacity;
+ }
void SetFusionColorMap(int colorMap) {
mFusionColorMap = colorMap;
}
double GetColorWindow();
double GetColorLevel();
+ double GetOverlayColorWindow();
+ double GetOverlayColorLevel();
+ bool GetLinkOverlayWindowLevel();
int GetColorMap() {
return mColorMap;
}
int GetOverlayColor() {
return mOverlayColor;
}
-
int GetFusionOpacity() {
return mFusionOpacity;
}
+ int GetFusionThresholdOpacity() {
+ return mFusionThresOpacity;
+ }
int GetFusionColorMap() {
return mFusionColorMap;
}
void UpdateViews(int current, int slicer);
void UpdateLinked(int slicer);
void UpdateLinkedNavigation(vvSlicer *slicer, bool bPropagate=false);
+ void ResetTransformationToIdentity(const std::string actorType);
void Render();
void AddLink(std::string newId) {
void UpdateVector(int display, double x, double y, double z, double value);
void UpdateOverlay(int display, double valueOver, double valueRef);
void UpdateFusion(int display, double valueFus);
- void UpdateWindows(int slicer, int view, int slice);
void UpdateOrientation(int slicer, int orientation);
void UpdateSlice(int slicer, int slice);
void UpdateTSlice(int slicer, int slice);
void UpdateSliceRange(int slice, int min, int max, int tmin, int tmax);
- void WindowLevelChanged(double window, double level, int preset, int colormap);
+ void WindowLevelChanged();
void UpdateLinkManager(std::string, int slicer, double x, double y, double z, int temps);
void UpdateLinkedNavigation(std::string, vvSlicerManager*, vvSlicer*);
void LandmarkAdded();
int mOverlayColor;
int mFusionOpacity;
+ int mFusionThresOpacity;
int mFusionColorMap;
double mFusionWindow;
double mFusionLevel;