this->SM->UpdateLinked(VisibleInWindow);
return;
}
+ if (KeyPress == "o") {
+ this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(0,0,0,0);
+ this->SM->UpdateViews(1,VisibleInWindow);
+ this->SM->UpdateLinked(VisibleInWindow);
+ return;
+ }
if (KeyPress == "F5") {
this->SM->GetSlicer(VisibleInWindow)->FlipHorizontalView();
this->SM->GetSlicer(VisibleInWindow)->Render();
if (KeyPress == "F2") {
this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Sagital\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(0);
+ //this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(0);
+ this->SM->SetSliceOrientation(VisibleInWindow, 0);
this->SM->UpdateSliceRange(VisibleInWindow);
}
if (KeyPress == "F3") {
this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Coronal\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(1);
+ //this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(1);
+ this->SM->SetSliceOrientation(VisibleInWindow, 1);
this->SM->UpdateSliceRange(VisibleInWindow);
}
if (KeyPress == "F4") {
this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Axial\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(2);
+ //this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(2);
+ this->SM->SetSliceOrientation(VisibleInWindow, 2);
this->SM->UpdateSliceRange(VisibleInWindow);
}