return;
}
if (KeyPress == "0") {
- this->SM->SetPreset(0);
+ this->SM->SetPreset(WL_AUTO);
this->SM->UpdateWindowLevel();
return;
}
if (KeyPress == "1") {
- this->SM->SetPreset(1);
+ this->SM->SetPreset(WL_HOUNSFIELD);
this->SM->UpdateWindowLevel();
return;
}
if (KeyPress == "2") {
- this->SM->SetPreset(2);
+ this->SM->SetPreset(WL_SOFTTISSUE);
this->SM->UpdateWindowLevel();
return;
}
if (KeyPress == "3") {
- this->SM->SetPreset(3);
+ this->SM->SetPreset(WL_LUNGS);
this->SM->UpdateWindowLevel();
return;
}
if (KeyPress == "4") {
- this->SM->SetPreset(4);
+ this->SM->SetPreset(WL_BONES);
this->SM->UpdateWindowLevel();
return;
}
if (KeyPress == "5") {
- this->SM->SetPreset(5);
+ this->SM->SetPreset(WL_HEAD);
this->SM->UpdateWindowLevel();
return;
}
return;
}
if (KeyPress == "equal") { //keycodes are in vtkWin32RenderWindowInteractor
- this->SM->SetPreset(7);
+ this->SM->SetPreset(WL_VENTILATION);
//this->SM->SetColorMap(1);
this->SM->UpdateWindowLevel();
return;
this->SM->SetColorWindow(window*dx);
this->SM->SetColorLevel(level-dy);
- this->SM->SetPreset(6);
+ this->SM->SetPreset(WL_USER);
this->SM->Render();
this->SM->UpdateWindowLevel();
return;