-CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
-
-# for CMake 2.6 corrected behaviour (see "cmake --help-policy CMP0003")
-IF(
- COMMAND cmake_policy AND
- ${CMAKE_MAJOR_VERSION} EQUAL 2 AND
- ${CMAKE_MINOR_VERSION} GREATER 4
- )
- CMAKE_POLICY(SET CMP0003 NEW)
- CMAKE_POLICY(SET CMP0005 NEW)
- CMAKE_POLICY(SET CMP0011 NEW)
- CMAKE_POLICY(SET CMP0012 NEW)
-ENDIF(
- COMMAND cmake_policy AND
- ${CMAKE_MAJOR_VERSION} EQUAL 2 AND
- ${CMAKE_MINOR_VERSION} GREATER 4
+cmake_minimum_required(VERSION 3.0)
+
+## ========================
+## == Project definition ==
+## ========================
+
+set(prj_MAJ_VER 0)
+set(prj_MIN_VER 1)
+set(prj_REL_VER 0)
+set(prj_VER "${prj_MAJ_VER}.${prj_MIN_VER}.${prj_REL_VER}")
+set(prj_SHORT_VER "${prj_MAJ_VER}")
+project(fpa VERSION ${prj_VER})
+
+## ==========================
+## == Some useful policies ==
+## ==========================
+
+set(_policies CMP0015 CMP0020 CMP0042 CMP0053)
+foreach(_p ${_policies})
+ if(POLICY ${_p})
+ cmake_policy(SET ${_p} NEW)
+ endif(POLICY ${_p})
+endforeach(_p)
+
+## =========================================================
+## == If working on a MacOSX, activate the use of RPATH's ==
+## == Furthermore: prepare the type of executables ==
+## =========================================================
+
+set(EXECUTABLE_TYPE "" CACHE STRING "Executable linking." FORCE)
+if(APPLE)
+ set(EXECUTABLE_TYPE "MACOSX_BUNDLE" CACHE STRING "Executable linking." FORCE)
+ set(CMAKE_MACOSX_RPATH true CACHE BOOL "Use RPATH's on MacOSX." FORCE)
+ mark_as_advanced(CMAKE_MACOSX_RPATH)
+elseif(WIN32)
+ set(EXECUTABLE_TYPE "WIN32" CACHE STRING "Executable linking." FORCE)
+endif(APPLE)
+mark_as_advanced(EXECUTABLE_TYPE)
+
+## =======================================================================
+## == Force c++11 language version ==
+## == NOTE: It seems that by default on Visual Studio Compiler supports ==
+## == c++11, so it only need to be tested on other OS. ==
+## =======================================================================
+
+if(NOT MSVC)
+ include(CheckCXXCompilerFlag)
+ check_cxx_compiler_flag("-std=c++11" COMPILER_SUPPORTS_CXX11)
+ if(COMPILER_SUPPORTS_CXX11)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
+ else(COMPILER_SUPPORTS_CXX11)
+ check_cxx_compiler_flag("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
+ if(COMPILER_SUPPORTS_CXX0X)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
+ else(COMPILER_SUPPORTS_CXX0X)
+ message(
+ FATAL_ERROR
+ "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support."
+ )
+ endif(COMPILER_SUPPORTS_CXX0X)
+ endif(COMPILER_SUPPORTS_CXX11)
+endif(NOT MSVC)
+
+## ===================================================
+## == Prepare header generator to build shared libs ==
+## ===================================================
+
+include(GenerateExportHeader)
+
+## ==================================================
+## == Do not allow to build inside the source tree ==
+## ==================================================
+
+if(PROJECT_BINARY_DIR STREQUAL ${PROJECT_SOURCE_DIR})
+ message(FATAL_ERROR "Building in the source tree is not allowed.")
+endif(PROJECT_BINARY_DIR STREQUAL ${PROJECT_SOURCE_DIR})
+
+## =================================================
+## == Where to put targets (executables and libs) ==
+## =================================================
+
+set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR})
+set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR})
+mark_as_advanced(
+ CMAKE_BACKWARDS_COMPATIBILITY
+ EXECUTABLE_OUTPUT_PATH
+ LIBRARY_OUTPUT_PATH