- std::vector<float> newX1;
- newX1.push_back((float)bbGetInputPointsX1()[0]);
- std::vector<float> newX2;
- newX2.push_back((float)bbGetInputPointsX2()[0]);
+ //Checks that all the vector points are defined
+ if(bbGetInputPointsX1()[1] != 0 && bbGetInputPointsX2()[1] != 0)
+ {
+ //_vector->SetData(bbGetInputPointsX1(), bbGetInputPointsX2(), bbGetInputPointsY1(), bbGetInputPointsY2(), bbGetInputPointsZ1(), bbGetInputPointsZ2());
+ //_vector->Run();
+
+ //bbSetOutputOrigin(_vector->GetOrigin());
+ //bbSetOutputOriginReslicer(_vector->GetOriginReslicer());
+ //bbSetOutputOutAngle(_vector->GetAngle());
+ }