- std::vector<float> newX1;
- newX1.push_back((float)bbGetInputPointsX1()[0]);
- std::vector<float> newX2;
- newX2.push_back((float)bbGetInputPointsX2()[0]);
+ _vector->SetData(bbGetInputPointsX1(), bbGetInputPointsX2(), bbGetInputPointsY1(), bbGetInputPointsY2(), bbGetInputPointsZ1(), bbGetInputPointsZ2());
+ _vector->Run();
+
+ bbSetOutputOrigin(_vector->GetOrigin());
+ bbSetOutputOriginReslicer(_vector->GetOriginReslicer());