- // We need a gdcm::FileHelper, since we want to load the pixels
- gdcm::FileHelper *fh = new gdcm::FileHelper(f);
+ // We need a GDCM_NAME_SPACE::FileHelper, since we want to load the pixels
+ GDCM_NAME_SPACE::FileHelper *fh = new GDCM_NAME_SPACE::FileHelper(f);