- void _ActionBackgroundMPR( );
- void _ActionBackground3D( );
- void _ShowFilterOutput(
- const std::string& filter_name, const std::string& output_name
- );
- void _HideFilterOutput(
- const std::string& filter_name, const std::string& output_name
- );
- void _PropertiesFilterOutput(
- const std::string& filter_name, const std::string& output_name
- );
+ void _slotView( const std::string& name, bool show );
+ void _slotPrintExecutionInformation( bool show );