\r
QNEConnection( QGraphicsItem* parent = 0, QGraphicsScene* scene = 0 );\r
virtual ~QNEConnection( );\r
\r
void setPos1( const QPointF& p );\r
void setPos2( const QPointF& p );\r
\r
QNEConnection( QGraphicsItem* parent = 0, QGraphicsScene* scene = 0 );\r
virtual ~QNEConnection( );\r
\r
void setPos1( const QPointF& p );\r
void setPos2( const QPointF& p );\r
- void save( QDataStream& ds );\r
- void load( QDataStream& ds, const QMap< quint64, QNEPort* >& portMap );\r
-\r
- int type( ) const { return Type; }\r
+ inline int type( ) const\r
+ { return( this->Type ); }\r