-BBTK_INPUT(DrawAxisTree3D,Renderer,"Renderer",vtkRenderer*,"");
-BBTK_INPUT(DrawAxisTree3D,lstIndexs,"Indexs",std::vector<int>,"");
-BBTK_INPUT(DrawAxisTree3D,lstPointX,"lstPointX",std::vector<double>,"");
-BBTK_INPUT(DrawAxisTree3D,lstPointY,"lstPointY",std::vector<double>,"");
-BBTK_INPUT(DrawAxisTree3D,lstPointZ,"lstPointZ",std::vector<double>,"");
-BBTK_INPUT(DrawAxisTree3D,lstRadio,"lstRadio",std::vector<double>,"");
-BBTK_INPUT(DrawAxisTree3D,Colour,"Colour",std::vector<double>,"");
-BBTK_INPUT(DrawAxisTree3D,Transform,"vtkTransform", vtkLinearTransform *,"");
-BBTK_INPUT(DrawAxisTree3D,iAxis,"iAxis",int,"");
-BBTK_OUTPUT(DrawAxisTree3D,OutAxis,"Axis[iAxis]",vtkProp3D *,"");
+ BBTK_INPUT(DrawAxisTree3D,Renderer,"Renderer",vtkRenderer*,"");
+ BBTK_INPUT(DrawAxisTree3D,lstIndexs,"Indexs",std::vector<int>,"");
+ BBTK_INPUT(DrawAxisTree3D,lstPointX,"lstPointX",std::vector<double>,"");
+ BBTK_INPUT(DrawAxisTree3D,lstPointY,"lstPointY",std::vector<double>,"");
+ BBTK_INPUT(DrawAxisTree3D,lstPointZ,"lstPointZ",std::vector<double>,"");
+ BBTK_INPUT(DrawAxisTree3D,lstRadio,"lstRadio",std::vector<double>,"");
+ BBTK_INPUT(DrawAxisTree3D,Colour,"Colour R1 G1 B1 R2 G2 B2 ... range[0..1]",std::vector<double>,"");
+ BBTK_INPUT(DrawAxisTree3D,ColourLaw,"ColorLaw 1(default) solid color, 2 color by segment (random if is necessary) , 3 color for each point",int,"");
+ BBTK_INPUT(DrawAxisTree3D,Transform,"vtkTransform", vtkLinearTransform *,"");
+ BBTK_INPUT(DrawAxisTree3D,Opacity,"Opacity",double,"");
+ BBTK_INPUT(DrawAxisTree3D,LineWidth,"LineWidth (default 0.5)",double,"");
+ BBTK_INPUT(DrawAxisTree3D,iAxis,"iAxis",int,"");
+ BBTK_OUTPUT(DrawAxisTree3D,OutAxis,"Axis[iAxis]",vtkProp3D *,"");