+ void AddPoint(int x, int y, int z, std::string label);
+ std::string CleanSpaces(std::string ss);
+ int GetNearestPoint();
+ void ErasePoint(int id);
+ void SetOutputBox();
+
+ ShowNPoints *mbbShowNPoints;
+ vtkRenderer *renderer;
+ std::vector<int> lstPointsX;
+ std::vector<int> lstPointsY;
+ std::vector<int> lstPointsZ;
+ std::vector<std::string> lstLabels;
+ std::vector<vtkActor*> lstActorsSphere;//NTU changed from prop3D to Actor
+ std::vector<vtkTextActor3D*> lstActorsText;
+
+ //NTU: For updating points