// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
-
extrude = NULL;
triangleFilter = NULL;
bbSetInputIn(NULL);
extrude = NULL;
triangleFilter = NULL;
bbSetInputIn(NULL);
-
std::vector<double> dir;
dir.push_back(1);
dir.push_back(0);
dir.push_back(0);
bbSetInputDirection( dir );
bbSetInputScalarFactor(0);
std::vector<double> dir;
dir.push_back(1);
dir.push_back(0);
dir.push_back(0);
bbSetInputDirection( dir );
bbSetInputScalarFactor(0);
-
+ bbSetOutputOut( NULL );
}
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// but this is where you should allocate the internal/output pointers
// THE INITIALIZATION METHOD BODY :
// Here does nothing
// but this is where you should allocate the internal/output pointers
-// if any
-
-
+// if any
}
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)