+ if(bbGetInputMemoryMode() == false){
+ meshManagerModel_Box->MeshMemoryModeOff();
+ meshManagerModel_Box->AddMeshes_( bbGetInputMeshVector() );
+ meshManagerModel_Box->AddMesh_( bbGetInputMesh() );
+ meshManagerModel_Box->ResetHistory();
+ } else {
+ meshManagerModel_Box->MeshMemoryModeOn();
+ meshManagerModel_Box->SetHistory(50);
+ meshManagerModel_Box->AddMesh_( bbGetInputMesh() );
+ meshManagerModel_Box->SaveMemoryMode();
+ }
+ //meshManagerModel_Box->SetMeshBase( bbGetInputMesh() );
+ meshManagerModel_Box->RefreshOutputs(false);