+ bbGetInputMeshManagerModel()->CopySetMeshBase( bbGetInputMesh() );
+ } // if Tool 35 Set memory mode
+
+
+ if (bbGetInputTool()==40) // ResetMeshTemp
+ {
+ printf("EED MeshManager_tool::Process ResetMeshTemp 1\n");
+ bbGetInputMeshManagerModel()->ResetMeshTemp();
+ printf("EED MeshManager_tool::Process ResetMeshTemp 2\n");