+ if (bbGetInputTool()==30) // Set
+ {
+ printf("EED MeshManager_tool::Process Set\n");
+ if (bbGetInputMesh()!=NULL){
+ vtkPoints *points = bbGetInputMesh()->GetPoints();
+ if (points!=NULL)
+ {
+ bbGetInputMeshManagerModel()->SetMeshBase( bbGetInputMesh() );
+ } // if points!=NULL
+ } // Mesh!=NULL
+ } // if Tool 30 Set