- if(bbGetInputMeshManagerModel()->GetNumberOfMeshes() == 1){
- bbGetInputMeshManagerModel()->DeleteAll();
- }
- if(bbGetInputMeshManagerModel()->GetNumberOfMeshes() > 1)
- {
- bbGetInputMeshManagerModel()->DeleteCurrentMesh();
- }
- bbGetInputMeshManagerModel()->InsertMeshesAtCurrent(bbGetInputMeshes());