boxPointPicker->bbSetOutputPoint( vecPoint );
boxPointPicker->bbSetOutputMesh( picker->GetProp3D() );
boxPointPicker->bbSetOutputPointId( picker->GetPointId() );
boxPointPicker->bbSetOutputPoint( vecPoint );
boxPointPicker->bbSetOutputMesh( picker->GetProp3D() );
boxPointPicker->bbSetOutputPointId( picker->GetPointId() );