vtkPolyDataNormals* normal = vtkPolyDataNormals::New();
normal->SetInputData( bbGetInputIn() );
if (bbGetInputComputeType()==0)
vtkPolyDataNormals* normal = vtkPolyDataNormals::New();
normal->SetInputData( bbGetInputIn() );
if (bbGetInputComputeType()==0)