// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
vectorsvisu.SetActive( bbGetInputActive() );
vectorsvisu.SetDataObject( bbGetInputIn() );
vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
vectorsvisu.SetActive( bbGetInputActive() );
vectorsvisu.SetDataObject( bbGetInputIn() );
vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
vectorsvisu.SetOrientation( bbGetInputOrientation() );
vectorsvisu.SetExternalLut( bbGetInputExternalLut() );
vectorsvisu.Process();
vectorsvisu.SetOrientation( bbGetInputOrientation() );
vectorsvisu.SetExternalLut( bbGetInputExternalLut() );
vectorsvisu.Process();