+
+ // Account for direction in transform. The offset is already accounted for
+ // in the VTK image coordinates, no need to put it in the transform.
+ vtkSmartPointer<vtkMatrix4x4> matrix = vtkSmartPointer<vtkMatrix4x4>::New();
+ matrix->Identity();
+ for(unsigned int j=0; j<input->GetImageDimension(); j++)
+ for(unsigned int i=0; i<input->GetImageDimension(); i++)
+ (*matrix)[i][j] = input->GetDirection()[i][j];
+ mTransform->SetMatrix(matrix);
+
+ // Create the corresponding transformed image