filter->SetDefaultPixelValue(m_DefaultPixelValue);
filter->SetNumberOfThreads(this->GetNumberOfThreads());
filter->SetOutputDirection(m_OutputDirection); // <-- NEEDED if we want to keep orientation (in case of PermutAxes for example)
filter->SetDefaultPixelValue(m_DefaultPixelValue);
filter->SetNumberOfThreads(this->GetNumberOfThreads());
filter->SetOutputDirection(m_OutputDirection); // <-- NEEDED if we want to keep orientation (in case of PermutAxes for example)