// If no object and empty slices and if we need the full fuzzy map, create a dummy one.
if ((nb==0) && (this->GetFuzzyMapOnlyFlag())) {
typename FloatSliceType::Pointer one = FloatSliceType::New();
// If no object and empty slices and if we need the full fuzzy map, create a dummy one.
if ((nb==0) && (this->GetFuzzyMapOnlyFlag())) {
typename FloatSliceType::Pointer one = FloatSliceType::New();