indx = (long)vcl_floor(x[l]) - mSplineOrders[l] / 2 ; //this->m_SplineOrder / 2;
evaluateIndex[l] = indx;
} else { // Use this index calculation for even splineOrder
indx = (long)vcl_floor(x[l]) - mSplineOrders[l] / 2 ; //this->m_SplineOrder / 2;
evaluateIndex[l] = indx;
} else { // Use this index calculation for even splineOrder