evaluateIndex[l] = indx;
}
else { // Use this index calculation for even splineOrder
if (mSplineOrders[l] == 0) evaluateIndex[l] = Math::Round<typename ContinuousIndexType::ValueType>(x[l]);
else {
evaluateIndex[l] = indx;
}
else { // Use this index calculation for even splineOrder
if (mSplineOrders[l] == 0) evaluateIndex[l] = Math::Round<typename ContinuousIndexType::ValueType>(x[l]);
else {