+
+ for (idx = len-1; idx >=0 ; idx--)
+ {
+ if (pname[idx] == '/')
+ {
+ pname[idx+1] = '\0';
+ idx = -1;
+ }
+ }
+
+ if ((access(pname, 0) == 0))
+ return 0; /* file exists, return OK */
+ /*else name doesn't seem to exist, return FAIL (falls
+ through) */
+ }
+#endif /* WIN32 */
+
+#ifdef SOLARIS
+ char *p = getexecname();
+ if (p)
+ {
+ /* According to the Sun manpages, getexecname will
+ "normally" return an */
+ /* absolute path - BUT might not... AND that IF it is not,
+ pre-pending */
+ /* getcwd() will "usually" be the correct thing... Urgh!
+ */
+
+ /* check pathname is absolute (begins with a / ???) */
+ if (p[0] == '/') /* assume this means we have an
+ absolute path */
+ {
+ strncpy(pname, p, pathsize);
+ if ((access(pname, 0) == 0))
+ return 0; /* file exists, return OK */
+ }
+ else /* if not, prepend getcwd() then check if file
+ exists */
+ {
+ getcwd(pname, pathsize);
+ long result = strlen(pname);
+ strncat(pname, "/", (pathsize - result));
+ result ++;
+ strncat(pname, p, (pathsize - result));
+
+ if ((access(pname, 0) == 0))
+ return 0; /* file exists, return OK */
+ /*else name doesn't seem to exist, return FAIL
+ (falls through) */
+ }
+ }
+#endif /* SOLARIS */
+
+#ifdef MACOSX /* assume this is OSX */
+ /*
+ from http://www.hmug.org/man/3/NSModule.html
+
+ extern int _NSGetExecutablePath(char *buf, unsigned long
+ *bufsize);
+
+ _NSGetExecutablePath copies the path of the executable
+ into the buffer and returns 0 if the path was successfully
+ copied in the provided buffer. If the buffer is not large
+ enough, -1 is returned and the expected buffer size is
+ copied in *bufsize. Note that _NSGetExecutablePath will
+ return "a path" to the executable not a "real path" to the
+ executable. That is the path may be a symbolic link and
+ not the real file. And with deep directories the total
+ bufsize needed could be more than MAXPATHLEN.
+ */
+ int status = -1;
+ char *given_path = (char*)malloc(MAXPATHLEN * 2);
+ if (!given_path) return status;
+
+ uint32_t npathsize = MAXPATHLEN * 2;
+ long result = _NSGetExecutablePath(given_path, &npathsize);
+ if (result == 0)
+ { /* OK, we got something - now try and resolve the real path...
+ */
+ if (realpath(given_path, pname) != NULL)
+ {
+ if ((access(pname, 0) == 0))
+ status = 0; /* file exists, return OK */
+ }
+ }
+ free (given_path);
+ return status;
+#endif /* MACOSX */
+
+ return -1; /* Path Lookup Failed */
+ }
+ //=========================================================================
+
+
+
+ //=========================================================================
+ std::string Utilities::GetExecutablePath()
+ {
+ char name[PATH_MAX];
+ int err = get_app_path(name, PATH_MAX);
+ if (err)
+ {
+ bbtkGlobalError("Could not determine current executable path ?");
+ }
+
+ // remove the exe name
+ char *slash;
+ slash = strrchr(name, VALID_FILE_SEPARATOR_CHAR);
+ if (slash)
+ {
+ *slash = 0;
+ }
+ return name;
+ }
+ //=========================================================================