+ _baseView->GetRenderer()->RemoveActor(_fillObjectActor);
+//EED2017 _baseView->GetRenderer()->Render();
+ }
+
+ //=========================================================================
+ bool vtkGObjectView::isPointInside(int X,int Y) //virtual
+ {
+ // RaC In the actual version, always z=GPOSITION_Z
+ double xx=X,yy=Y,zz=GPOSITION_Z;
+ _baseView->TransCoordScreenToWorld(xx,yy,zz);
+ return _model->isPointInside(xx,yy,zz);
+ }
+
+ //=========================================================================
+ void vtkGObjectView::moveObject(int X,int Y) //virtual
+ {
+ // RaC In the actual version, always z=GPOSITION_Z
+ double xx=X,yy=Y,zz=GPOSITION_Z;
+ _baseView->TransCoordScreenToWorld(xx,yy,zz);
+ if(_isStartDragging)
+ {
+ _isStartDragging=false;
+
+ double xInic,yInic,zInic;
+ _model->getInicPoint(xInic,yInic,zInic);
+ dragDifX=xx-xInic;
+ dragDifY=yy-yInic;
+ }
+ _model->move(xx-dragDifX,yy-dragDifY,zz);