// RaC In the actual version, always z=GPOSITION_Z
double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
// RaC In the actual version, always z=GPOSITION_Z
double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);